You generally don't lose because 1 enemy hits you really hard or something. Easterlings will happily sit around in the next room over crying for help until a pack comes and flanks you from behind. Orcs are probably the stupidest enemies next to literal beasts and they will wait in the darkness to attack you or hang out in doorways to camp instead of fighting you in hallways. There are a ton of enemies and they all have unique behavior which is affected by a wide variety of factors such as your health, their health, light, how many enemies are around them, what types of enemies are around, etc. The way you have to handle enemy AI which fights you in ways no other game has been able to reproduce. The way itemization works and weapon weight actually matters, where you can pick a 1 str build where you can only wield a 1lb hand axe effectively, but you can smith hand axes and add hit die to them so they're god tier. You can make a melee focused dodgy guy that hits while moving and dance around packs trying to stay on target while trying to avoid being cornered, you can make an archer build that sneaks into rooms, does a gorrillion damage to a target and nopes the fuck out likes it a drive by shooting, you can make a stealth stabber that silently dispatches a whole room before anyone realizes he's there. There are all sorts of ways to approach it. Have you ever considered that your arbitrary definition that only exists in your head is irrelevant? Have you ever stopped to think about why you care so much about a game called Rogue? >If it's missing even ONE of these it's not a roguelike >games that differ wildly from what a roguelike actually is >then it is not 'like Rogue', therefore, it is not a roguelike /lgbt/ - Lesbian, Gay, Bisexual, & Transgender.
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